In the early parts of Act III of NWN2, Zhjaeve seems to be pretty necessary. However, the game software as delivered doesn’t implement armour for her in-game avatar; a mod has been built that this to happen, the default is not. This post records my notes on the mod which also removes her face veil. Also since she’s the only Cleric offered as an NPC, she’s pretty useful, although the ‘coming to’ of otherwise dead party members, and the lack of restriction on ‘resting’ reduces the necessity of the Cleric and it’s the free Heals and combat cure wounds that establishes her utility. The forgotten realms wiki has an article on her here… Her stats are discussed here… at nwn2 wikia where they note that her strength makes her a poor 2nd line fighter. Continue reading “Zhjaeve Unveiled”
In my run through Neverwinter Nights 2, I have come to the Keep, which is the Stronghold for the protagonist. I have never played D&D with a “stronghold” before and this one would seem to have a lot of playing within it. I hope it doesn’t lead to too much of the resource based gamesplay style; but it seems there’s plenty of fetch and carry quests and Kana looks ready to keep me busy. Continue reading “Crossroads Keep”
When installing NWN2 today, I discovered, it’s best to do so from my GOG copy. The alternative would be to use one of my DVD sources, however the GOG copy comes with the extra games and most importantly the patches downloaded. The patch server has gone and so installing from disk does not work so well, by which I mean the game cannot be patched.
Some mods are best installed before a game starts, see Zhjaeve Unveiled.
This is now an old game but I need to move on to it, maybe to complete the circle and go back to BG2 in the Aurora engine. Over the summer of 2014, the NWN Vault, the community repository for Neverwinter Nights has just shut, and closed, the seemingly best alternative for user authored content is the new Neverwinter Vault, and this is supplemented by NWN2 at wikia.com. This page talks about character builds. Continue reading “The Road to NWN2”
I use objectdock free on one of my XP systems and have just decided to install NWN2 complete. This meant I needed an icon for program launcher bar; actually it didn’t because the icon the GOG version ships with is fine. In order to prove this to myself I used google to look for some circular icons.
I found a bunch with white backgrounds and in .jpg format. Including this one.
The simplest way to make an icon for my purposes is to use Paint.net and this article at their forums details how to do it. Use the magic wand and edit >> cut, then save it as .png which is good enough for object dock.
Best copy the new .png to the object dock image library.
When checking out the image in order to post it in this article, I discovered that the host site has this as a .png with transparant background anyway, but the research is useful for the future.
This article has broken links. DFL July 2013. The Community Expansion Pack is what it says; a collection of packaged changes, they are used in a number of mods. It’s an omnibus package. This page documents my notes on how to install it. There are two versions of the CEP named, One & Two. Continue reading “NWN Community Expansion Pack”
While playing the official campaign I got fed up with the henchman’s poor behaviour in combat and started to research what can be done. I started a thread at rpgdungeon.net which discusses improving henchpersons. I write a bit about henchmen in my NWN Playing a Paladin article, which was my first, but for the later games, it’s mainly here. Also Wikipedia has a very comprehensive article on the henchmen. This page talks about the AI mods, Sharwyn, , Mischa Waymeet & Dorna Trapspringer and the last battle in the Official/Original Campaign. Continue reading “NWN Henchmen”
I got this for Xmas in 2006. The last comments made prior to copying from the orginal bliki was in July 2009. It makes reference to Bioware community resources, which have since gone away. This is the second add-on to the Official Campaign; it is followed by a game called Hordes of the Underdark. See NWN – Some Modules, and look for HoU Crossover. This is the start of a three part story which ends at Hordes of the Underdark, so start a new character to see what happens in the 17+ levels. Continue reading “Shadow of Udrentide”
This details my notes in making the game multiplayer. I am pretty certain that I bought a second copy to make this happen. I know I bought a second CD/DVD copy. I have some notes on logging in, and some links which were once helpful. This article contains broken Bioware links. Continue reading “NWN Mulitplayer”
This is a NWN community written module. I downloaded this and have tried to play it twice with a pre-made wizard character. In both games after a time, all the NPC’s in the village turn hostile, won’t talk and can’t be damaged. You can’t get the next quest hints. I may try and carry on, to see if this is a hint that you shouldn’t be returning to the village, but maybe not. Continue reading “The Last Inn”