NWN Making new modules

I decided I wanted to author a module. So I found the obvious resources and links and started the tutorial, the Invasion of Fern. [Aurora Toolset Tutorial] I, of course, found some stuff to be missing. This page is my my how to code a module page. This article contains broken Bioware links and now broken Vault links.

See below for Shingles | Chickens | Links

Shingles

These need to be made usable. Do they need their name changed?

which means that the description box will appear as is examined. The .mod file that accompanies the package has two flags one of which is automatically examined, the other which requires an action.

Boxes and Transformers

In order to build a transformer i.e. a box that you put things in and something else comes out, I would first need to work out how to place some crates with treasure in them.

Chickens

I want to make a chicken a monster that can be killed and a treasure found, either some chicken meat, other meat if too hard and/or a diamond.

Links

Meta

Copied accross in July 2013, the link to the Bioware hack entry was added and my local copy of the Toolkit Manual uploaded and added.

Related Posts

  • Invasion of Fern The Invasion of Fern is the Builder's Kit tutorial. This article holds my notes on the […]
  • NWN Macros I decided to give NWN Macros some examination. It'd be nice to group a bunch of actions, […]
  • Portraits in NWN This was copied from wiki V.1 on 18th July 2013. Most of the external links are now […]
  • NWN Mulitplayer This details my notes in making the game multiplayer. I am pretty certain that I bought […]
  • Modding in NWN, a custom helmet I need to do some NWN modding. The first project I set myself looks harder than it […]

One thought on “NWN Making new modules

Leave a Reply

Your email address will not be published. Required fields are marked *